Those are all great comments, guys. The problem that I am trying to address is this: If a team gets to a certain point that they have an excessive bank balance, that team will retain a competitive advantage over the rest of the managers indefinitely. If that situation exists, the game inevitiably becomes less fun for the rest of the group. No one would be interested in a game where the outcome is a foregone conclusion. It seems like we are reaching that point.
I have refrained from implementing the cap on bank accounts for several seasons, though we have talked about it, because I don't want to penalize GS for being good. Essentially, that's what this does. However, the game needs to retain a competitive balance to keep people interested.
What does make a difference for me, however, is this: if I'm the only one concerned about this, then there may not really be a problem. I know there are others that are concerned to some extent. But if this issue isn't pushing other managers to the point of exasperation, then I need to know that.
If there are others who wish to be heard, but don't wish to do so publicly, feel free to give me an e-mail.
Oh, and the thought behind 2000k for the cap is that teams would be able to still earn nearly 2000k prior to the end of the season. Over time bank accounts would equal out among the teams and put them on equal footing.
In the end, I'm not sold on the cap or the 2000k benchmark. I just want to make sure the game remains fun and competitive for all involved. To that end, let me know if you think the plan detracts more than it adds....
Now is the time to let me know...